http://www.boardgamegeek.com/game/6263
I made the gamebox from a single photograph of the components. I used an alpha-channel mask to handle the irregular placement of the cards. The end result is very pleasing to look at, and perhaps more realistic than had I perfectly aligned the cards on a scanner.
The "supply" variable was perfect for building a virtual deck using the user-interface, which once stacked, I placed on the gaming table & saved.
I do have some questions for Jerome as to why counters are written differently than cards. It feels asymmetric, as if they should be the same thing internally & during gamebox creation. I can see that stacks of cards are handled differently during play (no stack expansion on mouseover/hover ... unless a card is faceup on the stack); is that the only difference?
I'd like to play some with ZunTzu, and try it out online (voice quality, responsiveness of gameplay, etc). Ideally with a group of 3 or more players. I wanted to build a game that wasn't heavy (and one I hadn't played before), so we could play more with ZunTzu than with the game.
If you'd like to play with me, please send me a message. We'll schedule a time for everyone to meetup online, and I'll send out a link to the gamebox (via email) for everyone to download before the gameplay.