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Structure of a game-box.xml file

Posted: 14 Jul 2007, 11:11
by Jerome
Technically savvy users will find on this new page a formal description of the structure of a game-box.xml file.

The page introduces two attributes that were previously undocumented:
  • attribute "supply" is used to increase the number of counters that can be punched from a counter-sheet.
  • attribute "shadow" is used to increase or decrease the offset of the shadows behind counters, to help simulate different thicknesses. The value is in 600 dpi pixels (1 pixel = 0.0423 millimetres).
Game box "Poker v2" demonstrates how to use those attributes.

Re: Structure of a game-box.xml file

Posted: 15 Jul 2007, 11:46
by lclaudius
Jerome wrote:Technically savvy users will find on this new page a formal description of the structure of a game-box.xml file.

The page introduces two attributes that were previously undocumented:
  • attribute "supply" is used to increase the number of counters that can be punched from a counter-sheet.
  • attribute "shadow" is used to increase or decrease the offset of the shadows behind counters, to help simulate different thicknesses. The value is in 600 dpi pixels (1 pixel = 0.0423 millimetres).
Game box "Poker v2" demonstrates how to use those attributes.
Nice! Thanks, Jerome, this will be very useful.

And a happy Bastille Day to you.