Structure of a game-box.xml file last updated 2007-07-18
Below is a formal definition of the structure of a game-box.xml file.
A game-box.xml file is composed of a header and a body.
The header is always the same (although you can change the "encoding" attribute in case you want to use a non-latin alphabet).
Some attributes are optional. When attributes are missing Zuntzu will use these default values:
- The default value of "icon" is "icon.bmp".
- The default value of "dice-hand type" is "D6".
- The default value of "dice count" is "1".
- The default value of "dice color" is "ffffff" (white).
- The default value of "dice pips" is "000000" (black).
- The default value of "resolution" is "150 dpi".
Attribute "counter-section type" is deprecated and shouldn't be used. It exists only for backward compatibility.
- The default value of "rows" and "columns" is "1".
- The default value of "supply" is "1".
- The default value of "shadow" is "20.0" for "counter-section" and "5.0" for "card-section".
The default value of "card-section type" is "CardFacesOnFront" or "CardFacesAndBackOnFront" depending on whether or not a back image is provided for the counter-sheet.
© 2006-2012 ZunTzu Software. All rights reserved.
|