Structure of a game-box.xml file

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Jerome
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Structure of a game-box.xml file

Post by Jerome »

Technically savvy users will find on this new page a formal description of the structure of a game-box.xml file.

The page introduces two attributes that were previously undocumented:
  • attribute "supply" is used to increase the number of counters that can be punched from a counter-sheet.
  • attribute "shadow" is used to increase or decrease the offset of the shadows behind counters, to help simulate different thicknesses. The value is in 600 dpi pixels (1 pixel = 0.0423 millimetres).
Game box "Poker v2" demonstrates how to use those attributes.
Jerome, ZunTzu developer.
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lclaudius
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Re: Structure of a game-box.xml file

Post by lclaudius »

Jerome wrote:Technically savvy users will find on this new page a formal description of the structure of a game-box.xml file.

The page introduces two attributes that were previously undocumented:
  • attribute "supply" is used to increase the number of counters that can be punched from a counter-sheet.
  • attribute "shadow" is used to increase or decrease the offset of the shadows behind counters, to help simulate different thicknesses. The value is in 600 dpi pixels (1 pixel = 0.0423 millimetres).
Game box "Poker v2" demonstrates how to use those attributes.
Nice! Thanks, Jerome, this will be very useful.

And a happy Bastille Day to you.
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