Bug?
Posted: 28 Sep 2008, 20:13
First off, awesome program as everyone else says!
I'm just putting it through its paces and decided to test a Gamebox out. I ran Zombies.
Not sure if this is a bug, its intended, just my computer, or me?
Its easy to replicate though.
Put a figure or anything on the first tile (town square). It gets put by default into the bottom-left corner I think.
Then move it lets say to the top-right corner. Then move it a 2nd time lets say to the top-left corner. The tile starts to blink. After you let go it automatically moves to the bootom-left corner.
Looks like if you move the counter more than half the width of the counter then the tile starts to blink. If you move the counter in smaller movements then this never happens. Also if you move the counter off of the tile in to the black area then this doesn't happen. It also seems to happen on new tiles that you put out also.
Thanks,
Morval
I'm just putting it through its paces and decided to test a Gamebox out. I ran Zombies.
Not sure if this is a bug, its intended, just my computer, or me?
Its easy to replicate though.
Put a figure or anything on the first tile (town square). It gets put by default into the bottom-left corner I think.
Then move it lets say to the top-right corner. Then move it a 2nd time lets say to the top-left corner. The tile starts to blink. After you let go it automatically moves to the bootom-left corner.
Looks like if you move the counter more than half the width of the counter then the tile starts to blink. If you move the counter in smaller movements then this never happens. Also if you move the counter off of the tile in to the black area then this doesn't happen. It also seems to happen on new tiles that you put out also.
Thanks,
Morval