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Scanning map

Posted: 21 Aug 2008, 19:39
by Beren
Hi, i´m trying to make a world in flames module, I have the maps not scanned in jpeg, and i can´t know what is its resolution in ppis. Can i use them, or I need to know the resolution?

any method to know the dpsi of those maps? thanks in advance

Posted: 21 Aug 2008, 20:16
by didier69
Hi Beren,

if you open your image with Gimp, you can have the properties of it and then you have the resolution.

Regards.

Posted: 21 Aug 2008, 22:30
by GJK
I'd save yourself the trouble and first ask the permission of and then use the nicely drawn maps found in the VASSAL module. See http://www.theletterj.net/ for the module (which is just a .zip file like what a .ztb is).

Posted: 22 Aug 2008, 07:39
by Beren
Those maps have 72 ppis... :), thanks anyway for the idea

Posted: 28 Aug 2008, 19:23
by Beren
Could I use this maps in 72 dpi, or it must be 150 or 300?

Posted: 28 Aug 2008, 21:39
by GJK
Yes, just specify that they are 150 dpi in the XML file(s). I think that they look just fine, even when you zoom in. Probably much better than a scan job of all those maps for WiF I would think.

Posted: 29 Aug 2008, 07:24
by Beren
I have the maps on odf from the CD companion, but they not have scale, they are superb, but putting all of them in scale and the counters (also in pdf) will cause me a lot of problems... i think i will use those at 72 dpi and i will put the counters at the same scale...

Posted: 29 Aug 2008, 17:23
by Jerome
Beren, you should not trust the 72 dpi value. It is often just a default value used by bitmap graphics editors when the value is undetermined.
Use your best judgement to evaluate the relative scale of each image, then put everything to the same scale by downsizing the images with the highest definition, and declare everything as 150 dpi in ZunTzu.
If you have high definition scans for the counters, you can save them at double definition - relative to the maps - and then declare them as 300 dpi in ZunTzu.

Posted: 29 Aug 2008, 18:27
by Beren
Thanks Jerome :wink: