Scanning loose counters
Posted: 20 Jul 2008, 03:01
Jerome or anybody with suggestions,
I just received a copy of "300: The Boardgame" seeing that it will be a fun game for me and my kids to play. I wanted to convert it to a ZT gamebox as well however, the round playing pieces (counters) all come loose from the manufacturer. They are double-sided as well. What will be the best (only?) solution as far as being able to get a clean front and back image of these? Will I just have to have two countersheets (one front, one back) and won't be able to flip the pieces since there is no realistic way that I'll get the two scans to line up together?
Any suggestions on how best to handle this are welcomed!
Edit: Well, I think one obvious solution will be to draw the mask and then cut/paste each side of each counter into the mask making a front and back and rotating/scaling as needed. Tedious, but that should do it and is probably the only solution. And no, it's not a generic back on the counters, they are true double sided. Thanks for any other suggestions though.
I just received a copy of "300: The Boardgame" seeing that it will be a fun game for me and my kids to play. I wanted to convert it to a ZT gamebox as well however, the round playing pieces (counters) all come loose from the manufacturer. They are double-sided as well. What will be the best (only?) solution as far as being able to get a clean front and back image of these? Will I just have to have two countersheets (one front, one back) and won't be able to flip the pieces since there is no realistic way that I'll get the two scans to line up together?
Any suggestions on how best to handle this are welcomed!
Edit: Well, I think one obvious solution will be to draw the mask and then cut/paste each side of each counter into the mask making a front and back and rotating/scaling as needed. Tedious, but that should do it and is probably the only solution. And no, it's not a generic back on the counters, they are true double sided. Thanks for any other suggestions though.