Page 1 of 1

Carcassonne: Hunters and Gatherers

Posted: 12 Feb 2008, 22:13
by Gareth Lazelle
I'm trying to put together a Game-Box for Carcassonne,

So far I have a full tile-set (built as cards so they don't stack with the game pieces) which seems to work fine. I'm currently trying to create the game pieces.

In doing so I've created a game piece which can be placed on the board in two orientations (stood upright and lying down) as this is required by the game,

I have tried to do this by creating the game piece as a counter which can be flipped with a different transparency masks for each side - reflecting the different silhouette for the counter on each side,

When I load the game box into my library it does so with no problems, however, when I open the game-box to begin play Sun Tzu "Encounters a problem and has to close",

Can Zun Tzu handle reversible counters with different transparency masks for each side? Or am I doing something else wrong?

Re: Carcassonne: Hunters and Gatherers

Posted: 13 Feb 2008, 08:01
by Jerome
Gareth Lazelle wrote:Can Zun Tzu handle reversible counters with different transparency masks for each side?
Yes.
Make sure each mask has the same width and height as the matching image.