I'm trying to put together a Game-Box for Carcassonne,
So far I have a full tile-set (built as cards so they don't stack with the game pieces) which seems to work fine. I'm currently trying to create the game pieces.
In doing so I've created a game piece which can be placed on the board in two orientations (stood upright and lying down) as this is required by the game,
I have tried to do this by creating the game piece as a counter which can be flipped with a different transparency masks for each side - reflecting the different silhouette for the counter on each side,
When I load the game box into my library it does so with no problems, however, when I open the game-box to begin play Sun Tzu "Encounters a problem and has to close",
Can Zun Tzu handle reversible counters with different transparency masks for each side? Or am I doing something else wrong?
Carcassonne: Hunters and Gatherers
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Carcassonne: Hunters and Gatherers
Gareth Lazelle
Re: Carcassonne: Hunters and Gatherers
Yes.Gareth Lazelle wrote:Can Zun Tzu handle reversible counters with different transparency masks for each side?
Make sure each mask has the same width and height as the matching image.
Jerome, ZunTzu developer.