Defect in Stack Inspector
Posted: 25 Oct 2014, 21:18
counters added to a stack while the stack is being displayed in the stack inspector don't show the flashing selection indicator, even after shuffling of the contents.
This causes issues with secrecy (cup draw)
1) stack a series of counters
2) double click base of stack to display stack in stack inspector
// notice selection indicator around entire stack
3) shuffle stack
// notice selection indicator around entire stack
4) drag a new counter into the stack (drag to inspector window)
// notice new counter doesn't have selection indication
5) shuffle stack
// notice that the new counter still doesn't have indication
6) draw a new counter into the stack (via stack display on table)
// notice the new counter doesn't have a selection indication (neither does previously added counter)
7) shuffle
// issue continues
// additionally note that the stack displayed on the tabletop during this operation will operate similarly: newly added counters don't flash (this is easiest to see when a "new" counter is at the top of the stack). Hovering over the stack at this point WILL show full selection, dehovering will return to the errant display.
EDIT:
Workaround: you can double-click on the item after adding it to the stack inspector to give it selected status.
Designer thoughts:
Observation: double clicking a stack on table will add the entire stack to the stack inspector, but only the counter double-clicked (and all counters above it) will be selected in the inspector
Should have any drag-added items start off selected in the stack inspector, but not change any other behavior for backwards compatibility (see above observation)
Shuffling should probably either select-all or select-none as part of its operation. Do we really need to see shuffled selections?
This causes issues with secrecy (cup draw)
1) stack a series of counters
2) double click base of stack to display stack in stack inspector
// notice selection indicator around entire stack
3) shuffle stack
// notice selection indicator around entire stack
4) drag a new counter into the stack (drag to inspector window)
// notice new counter doesn't have selection indication
5) shuffle stack
// notice that the new counter still doesn't have indication
6) draw a new counter into the stack (via stack display on table)
// notice the new counter doesn't have a selection indication (neither does previously added counter)
7) shuffle
// issue continues
// additionally note that the stack displayed on the tabletop during this operation will operate similarly: newly added counters don't flash (this is easiest to see when a "new" counter is at the top of the stack). Hovering over the stack at this point WILL show full selection, dehovering will return to the errant display.
EDIT:
Workaround: you can double-click on the item after adding it to the stack inspector to give it selected status.
Designer thoughts:
Observation: double clicking a stack on table will add the entire stack to the stack inspector, but only the counter double-clicked (and all counters above it) will be selected in the inspector
Should have any drag-added items start off selected in the stack inspector, but not change any other behavior for backwards compatibility (see above observation)
Shuffling should probably either select-all or select-none as part of its operation. Do we really need to see shuffled selections?