Playing with SVG

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Redcap
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Playing with SVG

Post by Redcap »

Just wondering if you have fiddled with SVGs, Vector Graphics, at all Jerome; and if you would consider making SVGs compatible with ZunTzu. Just a queston...

Thanks
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Jerome
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Re: Playing with SVG

Post by Jerome »

Redcap wrote:Just wondering if you have fiddled with SVGs, Vector Graphics, at all Jerome; and if you would consider making SVGs compatible with ZunTzu. Just a queston...
Hi,

When I adapt the inserts of VaeVictis magazine, I work from the original vector files actually used for printing the magazine. I convert the vectors to 300 dpi bitmaps, and then compress them as JPEG files.

Vectors are great for professional authors, but I believe vector files are not a suitable native format for ZunTzu game boxes for several reasons :
- vector files are larger than compressed bitmaps,
- vectors are difficult to author and less flexible than bitmaps,
- vectors can't be hardware accelerated,
- there is no visual benefit compared to high definition bitmaps. Eventually the vectors will have to be rendered to bitmaps anyway to be displayed on the screen.
Jerome, ZunTzu developer.
Redcap
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Posts: 56
Joined: 02 Aug 2007, 22:25

Post by Redcap »

True true. Thanks for the reply.
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