Counters don't size to Map scale
Posted: 18 Oct 2007, 22:50
I have created a game box for the OCS Tunisia game. The counter scans worked fine and I was able to set up the counter sections just fine. I used PSP to paste two map scans (that I extracted from the VASSAL module) together to form the map. My problem is that when I move a counter from the counter sheet to the map, it does not scale itself to the map scale. This works in the Afrika II gamebox. I have inspected the xml files for that game box, and can find nothing there that would dictate scaling, other than the respective settings for the dpi value of the map and countersheets.
I suspect that it might be the dpi setting for the map, which I am not sure of, but think that it is 100 dpi, as that is what is indicated on the Summary page of the file properties window. I know the counters were scanned at 150 dpi. I have tried setting the map scale at 75, 100, 150, 300, and 600 dpi in the game-box.xml file, but nothing gives the right setting. Are ONLY 150, 300, and 600 dpi scans usable?
Any suggestions as to why these counters are not scaling correctly when being transferred to the map? Once they are placed on the map, they scale with the map zoom. It is just that they are WAY too big for the hexes on the map.
Thanks for your help.
Paul
I suspect that it might be the dpi setting for the map, which I am not sure of, but think that it is 100 dpi, as that is what is indicated on the Summary page of the file properties window. I know the counters were scanned at 150 dpi. I have tried setting the map scale at 75, 100, 150, 300, and 600 dpi in the game-box.xml file, but nothing gives the right setting. Are ONLY 150, 300, and 600 dpi scans usable?
Any suggestions as to why these counters are not scaling correctly when being transferred to the map? Once they are placed on the map, they scale with the map zoom. It is just that they are WAY too big for the hexes on the map.
Thanks for your help.
Paul