Jerome - those list of additions look great. I really appreciate your work on this (just hit your Paypal button for you ). I have been a big follower of VASSAL for years now, but ZunTzu is really starting to give it a run for its money - and with some of those additions, it just may eventually replace VASSAL for me (especially when pbem support is added).
Keep up the great work!
"Fat, drunk, and stupid is no way to go through life, son."
Thanks GJK!
Your enthousiasm and your willingness to invest a lot of time (and money! ) into a small unknown software means a lot to me.
It encourages me to make ZunTzu better.
I'd like to reiterate the request to allow the width between stacked units either be adjustable by the gamebox creator, or adjustable by the players or hard-coded so that just a small edge of the counter below shows (so that you can at least tell that it's a stack). In games with large stacks of counters, the stack is so over-extended that it almost covers the hex to the northeast of its current hex. If the stacking width was narrower, this would be much less of a problem.
Thanks again for your hard work!
"Fat, drunk, and stupid is no way to go through life, son."
GJK wrote:I'd like to reiterate the request to allow the width between stacked units either be adjustable by the gamebox creator, or adjustable by the players or hard-coded so that just a small edge of the counter below shows (so that you can at least tell that it's a stack).
I don't know if this is possible in future but a really nice option would be to have the ability for a piece to have multiple "faces" or "directions" other than the typical front and back image that is there now. So instead of right clicking on a counter and it flipping over, having it to where it can cycle between any number of "faces" by double right clicking. Maybe in the code it could be something like "face1-image-file=" "face2-image-file=" "face3-image-file=" etc. Instead of the "front-image-file=" and "back-image-file=". I don't claim to know anything about how this code works it was just something that popped into my head
I don't know if that makes sense or not, but it would open up a whole new area of games that aren't quite possible now or are difficult to implement. Just like in the CC:A module I am making or the Battlelore module. When you go from 3 unit strength to 2 unit strength you are required to delete the 3 unit block and go to the counter sheet and get the 2 unit strength block to replace it. I would be great to just have a cycle of 4 or more faces.
Like I said I have no idea if that is even possible but there are several games I can think of that would be great for ZunTzu if this were possible.
Keep up the great work Jerome!! I just sent a little somthing your way via PayPal as well. It is from Brandon, I know it isn't much but I hope to be able to help out more in the future, I think you have a great thing going here and I want to be able to help out any way I can.
TGov wrote:Keep up the great work Jerome!! I just sent a little somthing your way via PayPal as well. It is from Brandon, I know it isn't much but I hope to be able to help out more in the future, I think you have a great thing going here and I want to be able to help out any way I can.
Thanks a lot, Brandon!
I've added the feature you're suggesting to the roadmap.
Is a splash screen possible? When you open a gamebox, it shows comver art for the game, rather than gameplay hints? Given how quickly most gameboxes load, the loss of the hits wouldn't be that big a deal, and it'd be cool to see some box art.
Also, how about support for cubes? These would have six images, and rotate either horizontally or vertically, like setting a die to a new face manually. I design a lot of game, lately, that use cube mechanics.
Also, I'm sure this has been suggested somewhere, but a dice tray, from which you manually pick dice for a roll, would be nice. Also, the ability to have dice just sit there, or be moved on the table, and keep their result (and orientation).
Overall, no program is as fast to learn and flexible to use as Zun Tzu. Not Cyberboard, and certainly not Vassal. Incredible work, so far!
Hedge-o-Matic wrote:Is a splash screen possible? When you open a gamebox, it shows comver art for the game, rather than gameplay hints? Given how quickly most gameboxes load, the loss of the hits wouldn't be that big a deal, and it'd be cool to see some box art.
Great idea!
Hedge-o-Matic wrote:Also, how about support for cubes? These would have six images, and rotate either horizontally or vertically, like setting a die to a new face manually. I design a lot of game, lately, that use cube mechanics.
I think that feature is already listed, either as "dockable dice" or "counters with more than two facets".
Hedge-o-Matic wrote:Also, I'm sure this has been suggested somewhere, but a dice tray, from which you manually pick dice for a roll, would be nice. Also, the ability to have dice just sit there, or be moved on the table, and keep their result (and orientation).
Definitely "dockable dice".
Hedge-o-Matic wrote:Overall, no program is as fast to learn and flexible to use as Zun Tzu. Not Cyberboard, and certainly not Vassal. Incredible work, so far!
I'm just wondering about the status of: 'Web site: Live service (list of games in progress, join from web site, instant messaging) - in progress (50%)'
I still haven't been able to try zuntzu because most of my gaming friends live in a different timezone. I think this feature would really help the platform to blossom.
I'm just wondering about the status of: 'Web site: Live service (list of games in progress, join from web site, instant messaging) - in progress (50%)'
I still haven't been able to try zuntzu because most of my gaming friends live in a different timezone. I think this feature would really help the platform to blossom.
sleevan wrote:I'm just wondering about the status of: 'Web site: Live service
Hi sleevan,
In May I had a problem with my laptop which made me take a temporary break from ZunTzu. Sometimes it's good to take a break.
At the moment I'm dedicating all my ZunTzu time to the Vista port. That's a lot of work. That's why the other features seem on hold.