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Posted: 08 Aug 2012, 15:20
by GJK
Jerome wrote:
I am considering such a feature, but only for counters in unlimited supply.
Those markers will still be double-sided, but you will be able to define transition chains between them, to give the illusion that they are four- or six-sided.
I like this approach. I've always appreciated your approach of closely simulating the board game experience on the computer. While I love VASSAL, some of the recent automations that have been implemented are making the gameboxes function more like computer games. I like finding and placing my own counters. The issue on a screen however is screen real estate (even in these days) where as a lot of scrolling may be needed to view large stacks or to switch to off-map holding boxes, etc. having counters that are chained to other counters so that the counters still appear to be a double sided counter as you'd find in a print copy of the game is a wonderful go-between.

I'm excited to see what you come up with for 2.0!

Posted: 08 Aug 2012, 19:17
by Jerome
GJK wrote:I'm excited to see what you come up with for 2.0!
Thanks, Gary! :-)

Excited ... Can't Wait

Posted: 27 Aug 2012, 04:24
by btrhoads
I discovered EveryGame before finding Zun Tzu and liked it a great deal. I was very disappointed when it was axed from the app store. I think Zun Tzu is much better than EveryGame and I am quite excited you have chosen this path. I have access to at least one version of each of the ios devices if you need any testing done. Somewhere I read there might be a version released in August. It is August 27th as I write this, how soon can I get my hands on it? And I don't care what you charge for .... I want it! :D

Re: Excited ... Can't Wait

Posted: 28 Aug 2012, 17:11
by sleevan
btrhoads wrote:I discovered EveryGame before finding Zun Tzu and liked it a great deal. I was very disappointed when it was axed from the app store. I think Zun Tzu is much better than EveryGame and I am quite excited you have chosen this path. I have access to at least one version of each of the ios devices if you need any testing done. Somewhere I read there might be a version released in August. It is August 27th as I write this, how soon can I get my hands on it? And I don't care what you charge for .... I want it! :D
Indeed. I would also be happy to test on multiple devices. Any news on this?

Posted: 29 Aug 2012, 06:58
by Jerome
I am not ready yet. I'll keep you informed.

Posted: 29 Aug 2012, 11:20
by btrhoads
Jerome wrote:I am not ready yet. I'll keep you informed.
Copy that. Thanks for the update. I am super excited. :D

Update ....

Posted: 14 Sep 2012, 00:02
by btrhoads
Can we get even a teenie weenie update .... please, please ..... I check the forums 3 times a day hoping even for just some crumbs. :) How bout a conservative estimate on when we might be able to do some testing. I went out and bought an iPad 3 for my girlfriend today and an iPad 2 for myself. I'm ready ........ :wink:

Re: Update ....

Posted: 16 Sep 2012, 20:18
by sleevan
Indeed. Keen to test and help out.

Posted: 24 Sep 2012, 22:12
by Grimshad
I'm actually a little disappointed. While it would be cool to run this on my Nexus 7. I want to use it on my PC mainly and it seems like your moving away from PC :\

Posted: 24 Sep 2012, 23:40
by Woody8297
My concern also.

Posted: 02 Oct 2012, 17:10
by GJK
Woody8297 wrote:My concern also.
On the first page of this thread, Jerome mentions that he intends to update the PC version once the beta IOS app is released. So far, no mention of whether an android version will ever be made (though I would love to use ZunTzu on my Galaxy Tab).

Posted: 02 Oct 2012, 19:19
by Woody8297
GJK wrote: On the first page of this thread, Jerome mentions that he intends to update the PC version once the beta IOS app is released.
I guess I missed that. Good of you to pass it on Gary.
--Frank

Posted: 15 Oct 2012, 04:14
by sleevan
Hi Jerome,

Just wondering if there is any news. Still very eager to help test the app.

--Steven

Posted: 01 Nov 2012, 17:00
by Grimshad
GJK wrote:
Woody8297 wrote:My concern also.
On the first page of this thread, Jerome mentions that he intends to update the PC version once the beta IOS app is released. So far, no mention of whether an android version will ever be made (though I would love to use ZunTzu on my Galaxy Tab).
My concern wasn't that he was dropping PC all together, but rather that he will be making an app focused around touch controls and mobile design. Then porting it to PC, this would be very bad, as is the gaming industries console ports to PC. Developers tend to leave out essential features for PC simply because they want a unified version or they would have to develop 2 versions of the app simultaneously or because it's more work to add that stuff just for the PC. The biggest one being that most advanced features on the PC could not be supported on a mobile device so they would be forced to branch.

So my main concern is that all of the features I was really looking forward to in Zuntzu 2 will be left out because they just wouldn't work well on mobile. I understand your trying to commercialize this and make some money on the mobile app stores due to their broader audience, but I would pay for this on PC before i would pay for it on mobile. Some reassurance would be nice :)

Posted: 11 Nov 2012, 04:22
by phillies
GJK wrote:How does a board game have counters with 3 or 4 sides to them?
They are called "block" games (Columbia Games, e.g.,), are commercially successful, and work by stacking the unit counters on their thin sides, and then rotating them around a horizontal axis. The unit counters are made of wood, are a quarter-inch or so thick, and are more or less stable with any of their six faces facing up.

The other alternative, in that ultraradical Avalon Hill game 1914, is that each unit is represented by two unit counters, each of which is two-sided. ZunTzu is likely less limited.