Shading unused dice
Posted: 30 Aug 2007, 23:59
Jerome,
I'm working on another gamebox that will be using the "buckets of dice" dice rolling procedure; i.e., you roll a number of dice depending on the number of attacking factors and you get a "hit" on a '6' on each die.
So, I've added 3 sets of 5 dice so that the player can roll up to 15 dice at a time, works like a charm.
The request is to "shade out" the dice that aren't used in the roll as it becomes a bit confusing when you see values on all 15 dice though you may of only rolled 11 of them. This way, if some time passes, you can instantly tell how many dice your rolled in your last attack as well.
Hopefully that makes sense!
GJK
I'm working on another gamebox that will be using the "buckets of dice" dice rolling procedure; i.e., you roll a number of dice depending on the number of attacking factors and you get a "hit" on a '6' on each die.
So, I've added 3 sets of 5 dice so that the player can roll up to 15 dice at a time, works like a charm.
The request is to "shade out" the dice that aren't used in the roll as it becomes a bit confusing when you see values on all 15 dice though you may of only rolled 11 of them. This way, if some time passes, you can instantly tell how many dice your rolled in your last attack as well.
Hopefully that makes sense!
GJK