Non-Clickable Alpha support
Posted: 11 Jun 2011, 15:54
I'm currently designing a game with triangular pieces. Since piece definitions are rectangular or square, this leaves a lot of leftover territory that is masked off. All well and good, but when the pieces are in any sort of proximity, they snap to each other and, worse, the "alpha-ed out" areas are still clickable, meaning that they overlap onto nearby pieces, making accurate selection impossible.
Is there any way to make transparent areas non-clickable?
Is there any way to make transparent areas non-clickable?