Keeping tiles always at the bottom
Posted: 06 May 2011, 21:12
I successfully made a module over the last few days after a lot of trial and error. I'm using the system to prototype a game concept I have. It's a tile-laying city-building game ala Carcassonne.
One "bug" that I can't seem to work out is that my tiles, if they get accidentally nudged, come to the top of the table and obscure the counters or meeples that are supposed to be on top of them.
I noticed that in the Carcassonne and Lost Patrol gameboxes that the tiles are defined using <counter-sheet> and subdivided using <card-section>. The meeples are created using <counter-sheet> and subdivided using <counter-section>. These gameboxes don't have this "bug". Thus, it seems to me that counters always stay on top of cards.
The problem is that when I try to use <card-section> to divide my cards, it doesn't use my mask file properly.
I suppose I could fix it by defining my tile backs the same way these two modules do, but right now I'm not sure that my tile backs will always be identical, so I've defined separate tile front and back images and masks.
So, before I compromise on this, is there an easier way to define one set of counters such that it always stays on top?
One "bug" that I can't seem to work out is that my tiles, if they get accidentally nudged, come to the top of the table and obscure the counters or meeples that are supposed to be on top of them.
I noticed that in the Carcassonne and Lost Patrol gameboxes that the tiles are defined using <counter-sheet> and subdivided using <card-section>. The meeples are created using <counter-sheet> and subdivided using <counter-section>. These gameboxes don't have this "bug". Thus, it seems to me that counters always stay on top of cards.
The problem is that when I try to use <card-section> to divide my cards, it doesn't use my mask file properly.
I suppose I could fix it by defining my tile backs the same way these two modules do, but right now I'm not sure that my tile backs will always be identical, so I've defined separate tile front and back images and masks.
So, before I compromise on this, is there an easier way to define one set of counters such that it always stays on top?
