JPG, PNG, and GIF Maps
Posted: 12 Nov 2021, 22:13
I know GIFs are not recommended, but I have found that the monster-game scale maps in my My Last Full Measure series of games tend to give me Out of Memory crashes unless I use GIF image maps. I don't use GIFs for anything but maps, but I'd rather not have to use them at all.
The problem is that the map for my current Maryland Campaign is 27.35m in JPG (least compression), 15.27m in GIF, and 9.8m in PNG, yet the PNG runs out of memory (and noticeably takes longer to load) while the GIF does not.
So, does ZunTzu handle PNGs in a way different than other image types that uses more memory? It "feels" like it's multi-loading it, essentially making it twice or more as large.
The problem is that the map for my current Maryland Campaign is 27.35m in JPG (least compression), 15.27m in GIF, and 9.8m in PNG, yet the PNG runs out of memory (and noticeably takes longer to load) while the GIF does not.
So, does ZunTzu handle PNGs in a way different than other image types that uses more memory? It "feels" like it's multi-loading it, essentially making it twice or more as large.