Hi Phillies,phillies wrote:They are called "block" games (Columbia Games, e.g.,), are commercially successful, and work by stacking the unit counters on their thin sides, and then rotating them around a horizontal axis. The unit counters are made of wood, are a quarter-inch or so thick, and are more or less stable with any of their six faces facing up.GJK wrote:How does a board game have counters with 3 or 4 sides to them?
The other alternative, in that ultraradical Avalon Hill game 1914, is that each unit is represented by two unit counters, each of which is two-sided. ZunTzu is likely less limited.
Yes, I'm very familiar with block games and how they work and Zun Tzu (in it's current form) can simulate that quite easily as you can simply rotate the pieces. The only difference is that "up" (from the table top) would have to be represented by the northern facing of the game piece in Zun Tzu. Multiple counters per piece is of course currently do-able in Zun Tzu as well (just swap pieces). Yes, I realize that it would be nice to have a single piece represented by multiple sides so that you don't have to rotate or swap pieces, but Jerome's premise for Zun Tzu has always been that he wants to simulate a boardgame that is on a PC screen, not convert a boardgame to a PC game where you have features that aren't possible with board and counter games alone.