Carcassonne: Hunters and Gatherers

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Gareth Lazelle
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Joined: 12 Feb 2008, 17:22

Carcassonne: Hunters and Gatherers

Post by Gareth Lazelle »

I'm trying to put together a Game-Box for Carcassonne,

So far I have a full tile-set (built as cards so they don't stack with the game pieces) which seems to work fine. I'm currently trying to create the game pieces.

In doing so I've created a game piece which can be placed on the board in two orientations (stood upright and lying down) as this is required by the game,

I have tried to do this by creating the game piece as a counter which can be flipped with a different transparency masks for each side - reflecting the different silhouette for the counter on each side,

When I load the game box into my library it does so with no problems, however, when I open the game-box to begin play Sun Tzu "Encounters a problem and has to close",

Can Zun Tzu handle reversible counters with different transparency masks for each side? Or am I doing something else wrong?
Gareth Lazelle
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Jerome
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Re: Carcassonne: Hunters and Gatherers

Post by Jerome »

Gareth Lazelle wrote:Can Zun Tzu handle reversible counters with different transparency masks for each side?
Yes.
Make sure each mask has the same width and height as the matching image.
Jerome, ZunTzu developer.
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