Search found 79 matches
- 28 Oct 2014, 20:12
- Forum: Technical support
- Topic: How to create the first scenario?
- Replies: 5
- Views: 7541
Re: How to create the first scenario?
Hi, I'm trying to create my first game box, but I don't understand a thing: In the section "How to create the game box archive" I read "A typical game box archive contains ...at least one .zts scenario file"; and In the section "How to add scenarios" I read "The e...
- 28 Oct 2014, 16:59
- Forum: General discussion
- Topic: Windows 8
- Replies: 20
- Views: 22540
In case anyone is interested I did find this comment on VGG: ZunTzu is great on my windows 8 touchscreen except for one rather major problem. Flipping counters and cards is done with a double right click, and I can't find a simple way of managing that from a touchscreen. There may be some way of ma...
- 28 Oct 2014, 13:08
- Forum: Technical support
- Topic: How to create the first scenario?
- Replies: 5
- Views: 7541
Re: How to create the first scenario?
Hi, I'm trying to create my first game box, but I don't understand a thing: In the section "How to create the game box archive" I read "A typical game box archive contains ...at least one .zts scenario file"; and In the section "How to add scenarios" I read "The e...
- 28 Oct 2014, 03:20
- Forum: Technical support
- Topic: Defect in Stack Inspector
- Replies: 10
- Views: 10386
- 26 Oct 2014, 21:44
- Forum: General discussion
- Topic: What I'm thinking about for the 1.3.0 release
- Replies: 6
- Views: 7724
Next ideas for future: 1) Button to show stopper. Possibility to set time and start stopper. Sound information whet time is running out and time ends. It will be good for some games (for example robo rally). 2) Use of middle button to something - for example move element without stacking. 3) Whet y...
- 25 Oct 2014, 21:18
- Forum: Technical support
- Topic: Defect in Stack Inspector
- Replies: 10
- Views: 10386
Defect in Stack Inspector
counters added to a stack while the stack is being displayed in the stack inspector don't show the flashing selection indicator, even after shuffling of the contents. This causes issues with secrecy (cup draw) 1) stack a series of counters 2) double click base of stack to display stack in stack insp...
- 25 Oct 2014, 15:41
- Forum: General discussion
- Topic: What I'm thinking about for the 1.3.0 release
- Replies: 6
- Views: 7724
Re: What I'm thinking about for the 1.3.1 release
This is in the FAQ. It's a bug with Vista (and, I imagine, how Vista deals with DirectX).Geralt wrote: 3) Some people (not I) experienced a bug that after minimizing ZunTzu they have black dices (they must restart ZunTzu to see dices)
- 24 Oct 2014, 17:25
- Forum: General discussion
- Topic: What I'm thinking about for the 1.3.0 release
- Replies: 6
- Views: 7724
FWIW, I would not be opposed to the first patch being something really simple, like just fixing the spacebar crash...kind of a dry run. I know how one week turns into two and then Christmas rolls around and before you know it you've got a new job, a family and grandkids that want to play ball in th...
- 20 Oct 2014, 16:54
- Forum: General discussion
- Topic: What I'm thinking about for the 1.3.0 release
- Replies: 6
- Views: 7724
What I'm thinking about for the 1.3.0 release
This is the list of items I'd like to tackle for a 1.3.0 release (I'll be trying to do releases more along the lines of 1.3.0, 1.3.1, etc. -- quicker releases with smaller features than we've had in the past) These have been chosen to be quicker-and-safer to implement for a first pass, add what are ...
- 20 Oct 2014, 15:37
- Forum: General discussion
- Topic: Don't worry, we're nowhere near April 1 :-)
- Replies: 18
- Views: 20425
Continued development on ZunTzu is great news. I use ZunTzu for rapid prototyping and playtesting. I am currently working on a 10 player card game with simultaneous turns. Here's my input... My wishlist: 1) Allow players to independently [zoom], [pan] and [view board]. This is the most frequent iss...
- 20 Oct 2014, 03:31
- Forum: Technical support
- Topic: How to get Windows to recognize .ztb as a compressed file?
- Replies: 1
- Views: 5650
Re: How to get Windows to recognize .ztb as a compressed fil
One minor annoyance with gamebox creation is needing to constantly change the extension from .ztb to .zip and back as you test changes. Is there a way to get Windows to recognize .ztb files as compressed archives so I can just drag and drop files onto the .ztb? I am using Windows 7 and couldn't fin...
- 19 Oct 2014, 23:27
- Forum: General discussion
- Topic: Don't worry, we're nowhere near April 1 :-)
- Replies: 18
- Views: 20425
I'll try to dial back later in the week to speak to some of the other points here. I wanted to address one serious, and one light hearted point here... Continued development on ZunTzu is great news. I use ZunTzu for rapid prototyping and playtesting. I am currently working on a 10 player card game w...
- 19 Oct 2014, 23:03
- Forum: Technical support
- Topic: Bug: Rapidly hitting spacebar results in crash (with repro)
- Replies: 2
- Views: 5674
Re: Bug: Rapidly hitting spacebar results in crash (with rep
dulcaoin, here is a repro of the spacebar crash you asked about. Repro: 1) Open a gamebox, I used Poker (v2). 2) Move cursor onto a stack of cards so that it flashes (the blue backed cards in Poker, for example). 3) Rapidly press Spacebar to move cards into your hand. Speed matters, too slow and it...
- 18 Oct 2014, 22:29
- Forum: General discussion
- Topic: Don't worry, we're nowhere near April 1 :-)
- Replies: 18
- Views: 20425
Well this all looks good to me - I'm in favour of anything that takes ZunTzu's development forward. I guess I want to say a little bit more about this. It comes down to trust. ZunTzu has now been asleep for quite awhile now. Why? Jerome, like the rest of us, had life come along and present challeng...
- 18 Oct 2014, 22:14
- Forum: General discussion
- Topic: Don't worry, we're nowhere near April 1 :-)
- Replies: 18
- Views: 20425
Well this all looks good to me - I'm in favour of anything that takes ZunTzu's development forward. Thanks for the support. Now personally I'm not much interested in any effort to aid gamebox production/editing, because I have my own software routines to handle almost everything I need for that. As...