Search found 79 matches

by dulcaoin
28 Oct 2014, 20:12
Forum: Technical support
Topic: How to create the first scenario?
Replies: 5
Views: 7492

Re: How to create the first scenario?

Hi, I'm trying to create my first game box, but I don't understand a thing: In the section "How to create the game box archive" I read "A typical game box archive contains ...at least one .zts scenario file"; and In the section "How to add scenarios" I read "The e...
by dulcaoin
28 Oct 2014, 16:59
Forum: General discussion
Topic: Windows 8
Replies: 20
Views: 22467

In case anyone is interested I did find this comment on VGG: ZunTzu is great on my windows 8 touchscreen except for one rather major problem. Flipping counters and cards is done with a double right click, and I can't find a simple way of managing that from a touchscreen. There may be some way of ma...
by dulcaoin
28 Oct 2014, 13:08
Forum: Technical support
Topic: How to create the first scenario?
Replies: 5
Views: 7492

Re: How to create the first scenario?

Hi, I'm trying to create my first game box, but I don't understand a thing: In the section "How to create the game box archive" I read "A typical game box archive contains ...at least one .zts scenario file"; and In the section "How to add scenarios" I read "The e...
by dulcaoin
28 Oct 2014, 03:20
Forum: Technical support
Topic: Defect in Stack Inspector
Replies: 10
Views: 10332

Yes that's definitely a bug, albeit a non-critical one, but I'm heartened by your fastidiousness :wink: Regards, Bill. It's quite critical when the stack inspector is being used as a "draw cup." (wouldn't you know it, the game module I'm working on right now uses that mechanic) I'm really...
by dulcaoin
26 Oct 2014, 21:44
Forum: General discussion
Topic: What I'm thinking about for the 1.3.0 release
Replies: 6
Views: 7700

Next ideas for future: 1) Button to show stopper. Possibility to set time and start stopper. Sound information whet time is running out and time ends. It will be good for some games (for example robo rally). 2) Use of middle button to something - for example move element without stacking. 3) Whet y...
by dulcaoin
25 Oct 2014, 21:18
Forum: Technical support
Topic: Defect in Stack Inspector
Replies: 10
Views: 10332

Defect in Stack Inspector

counters added to a stack while the stack is being displayed in the stack inspector don't show the flashing selection indicator, even after shuffling of the contents. This causes issues with secrecy (cup draw) 1) stack a series of counters 2) double click base of stack to display stack in stack insp...
by dulcaoin
25 Oct 2014, 15:41
Forum: General discussion
Topic: What I'm thinking about for the 1.3.0 release
Replies: 6
Views: 7700

Re: What I'm thinking about for the 1.3.1 release

Geralt wrote: 3) Some people (not I) experienced a bug that after minimizing ZunTzu they have black dices (they must restart ZunTzu to see dices)
This is in the FAQ. It's a bug with Vista (and, I imagine, how Vista deals with DirectX).
by dulcaoin
24 Oct 2014, 17:25
Forum: General discussion
Topic: What I'm thinking about for the 1.3.0 release
Replies: 6
Views: 7700

FWIW, I would not be opposed to the first patch being something really simple, like just fixing the spacebar crash...kind of a dry run. I know how one week turns into two and then Christmas rolls around and before you know it you've got a new job, a family and grandkids that want to play ball in th...
by dulcaoin
20 Oct 2014, 16:54
Forum: General discussion
Topic: What I'm thinking about for the 1.3.0 release
Replies: 6
Views: 7700

What I'm thinking about for the 1.3.0 release

This is the list of items I'd like to tackle for a 1.3.0 release (I'll be trying to do releases more along the lines of 1.3.0, 1.3.1, etc. -- quicker releases with smaller features than we've had in the past) These have been chosen to be quicker-and-safer to implement for a first pass, add what are ...
by dulcaoin
20 Oct 2014, 15:37
Forum: General discussion
Topic: Don't worry, we're nowhere near April 1 :-)
Replies: 18
Views: 20345

Continued development on ZunTzu is great news. I use ZunTzu for rapid prototyping and playtesting. I am currently working on a 10 player card game with simultaneous turns. Here's my input... My wishlist: 1) Allow players to independently [zoom], [pan] and [view board]. This is the most frequent iss...
by dulcaoin
20 Oct 2014, 03:31
Forum: Technical support
Topic: How to get Windows to recognize .ztb as a compressed file?
Replies: 1
Views: 5606

Re: How to get Windows to recognize .ztb as a compressed fil

One minor annoyance with gamebox creation is needing to constantly change the extension from .ztb to .zip and back as you test changes. Is there a way to get Windows to recognize .ztb files as compressed archives so I can just drag and drop files onto the .ztb? I am using Windows 7 and couldn't fin...
by dulcaoin
19 Oct 2014, 23:27
Forum: General discussion
Topic: Don't worry, we're nowhere near April 1 :-)
Replies: 18
Views: 20345

I'll try to dial back later in the week to speak to some of the other points here. I wanted to address one serious, and one light hearted point here... Continued development on ZunTzu is great news. I use ZunTzu for rapid prototyping and playtesting. I am currently working on a 10 player card game w...
by dulcaoin
19 Oct 2014, 23:03
Forum: Technical support
Topic: Bug: Rapidly hitting spacebar results in crash (with repro)
Replies: 2
Views: 5628

Re: Bug: Rapidly hitting spacebar results in crash (with rep

dulcaoin, here is a repro of the spacebar crash you asked about. Repro: 1) Open a gamebox, I used Poker (v2). 2) Move cursor onto a stack of cards so that it flashes (the blue backed cards in Poker, for example). 3) Rapidly press Spacebar to move cards into your hand. Speed matters, too slow and it...
by dulcaoin
18 Oct 2014, 22:29
Forum: General discussion
Topic: Don't worry, we're nowhere near April 1 :-)
Replies: 18
Views: 20345

Well this all looks good to me - I'm in favour of anything that takes ZunTzu's development forward. I guess I want to say a little bit more about this. It comes down to trust. ZunTzu has now been asleep for quite awhile now. Why? Jerome, like the rest of us, had life come along and present challeng...
by dulcaoin
18 Oct 2014, 22:14
Forum: General discussion
Topic: Don't worry, we're nowhere near April 1 :-)
Replies: 18
Views: 20345

Well this all looks good to me - I'm in favour of anything that takes ZunTzu's development forward. Thanks for the support. Now personally I'm not much interested in any effort to aid gamebox production/editing, because I have my own software routines to handle almost everything I need for that. As...