Search found 79 matches

by dulcaoin
01 Oct 2014, 05:43
Forum: Technical support
Topic: how to create a stack of card!
Replies: 4
Views: 6777

lichien wrote:thank you josua.... i forgot to put cards into the stack manager when i want to create stack. i never find explanation about that. :D :D
I'm glad I could help. :)
by dulcaoin
30 Sep 2014, 03:56
Forum: Technical support
Topic: how to create a stack of card!
Replies: 4
Views: 6777

Re: how to create a stack of card!

hello how to make a stack of cards that can be opened in the stack manager to mix cards. I'm stacking the cards on top of each other, but that does'nt work. please help me. thanks :lol: See the poker gamebox for example code. Also this thread: http://www.zuntzu.com/forum/viewtopic.php?p=2634#2634 W...
by dulcaoin
28 Sep 2014, 02:47
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

Bill Barrett wrote:Sorry :)

Have you at least tried reducing the bit-depth of your PNGs?
No, like I tried to say earlier, I was shooting for best-of-the-best, expecting Photoshop-quality zoom ins. I haven't done anything to reduce the size since making that decision.
by dulcaoin
28 Sep 2014, 00:54
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

Bill Barrett wrote:OK, but why are you so concerned about how much disk space (or is it download time?) your gamebox takes up?
I had kinda written it off, until you expressed doubt that it should be taking that much space. You made me concerned! ;-)
by dulcaoin
28 Sep 2014, 00:39
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

I can't really judge whether or not your gamebox could be optimised without actually seeing how you've put it together, but if you're stuffing in a whole lot of "flavor" pixels then I can certainly understand how it could get that large. And if the graphics you are using are what "th...
by dulcaoin
27 Sep 2014, 20:14
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

200MB doesn't sound right to me, I'm sure something could be done about that... I'm open to suggestions. I AM using .PNG, since I didn't realize that the conversion to DXT introduces compression (and therefore, compression artifacts), and I was trying to get so-called "pixel perfect" outp...
by dulcaoin
22 Sep 2014, 23:15
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

I never go below 300dpi for maps, charts and cards, but I like to do counters at 1200 dpi whenever possible :wink: Let's not forget that compression is only useful for reducing disk storage space and download speed - once the graphics files are unpacked into RAM it's simply the number of pixels use...
by dulcaoin
22 Sep 2014, 02:46
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

dulcaoin wrote:
btrhoads wrote:What resolution are you using?
300 dpi/ppi
I've verified that this makes the distance calculation via the "hidden" line of sight feature properly accurate now.

300dpi assets is brutal on memory, however. As expected, my module size has ballooned from about 50Mb to around 200Mb. :-/
by dulcaoin
22 Sep 2014, 01:42
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

btrhoads wrote:What resolution are you using?
300 dpi/ppi
by dulcaoin
21 Sep 2014, 16:09
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

Personally, I am flexible when it comes to box size. Some games have a lot of stuff in them and require larger sizes. Combat Commander Europe is 440 Mb and this is acceptable to me because it has a lot of stuff and it looks good. When I make my boxes I keep the images as small as possible while kee...
by dulcaoin
20 Sep 2014, 19:09
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

Personally, I am flexible when it comes to box size. Some games have a lot of stuff in them and require larger sizes. Combat Commander Europe is 440 Mb and this is acceptable to me because it has a lot of stuff and it looks good. When I make my boxes I keep the images as small as possible while kee...
by dulcaoin
18 Sep 2014, 22:32
Forum: General discussion
Topic: Wishlists
Replies: 5
Views: 6335

Translations added

I found in another thread that translators volunteered past the time Jerome was working on ZunTzu 1, and he had promised to put those (Polish, especially) into the build.

So I added that to the list.
by dulcaoin
18 Sep 2014, 22:27
Forum: General discussion
Topic: What is generally the maximum acceptable gamebox size?
Replies: 16
Views: 13946

What is generally the maximum acceptable gamebox size?

Does anybody have an opinion on the largest a module/gamebox can be before the size becomes prohibitively large? Would you rather have crystal-clear game pieces, or a more acceptably sized download? For example, at 50MB, a module is pretty large, but not prohibitively so (I don't think). at 100MB, y...
by dulcaoin
16 Sep 2014, 16:25
Forum: General discussion
Topic: Am I the only one?
Replies: 1
Views: 4635

Am I the only one?

My first two modules (gameboxes, ugh) were made using ZT's TopLeft-BottomRight-Rows-Columns method for defining countersheet sections. I had to finagle with the edges to get the "best" divisions between counters as the program did the math to cut them out. It was never very precise, but us...
by dulcaoin
15 Sep 2014, 04:25
Forum: Game boxes
Topic: Fjords gamebox?
Replies: 0
Views: 5064

Fjords gamebox?

Anybody have a copy of this gamebox you could put up for download?

The site that usually hosts it seems to be having some trouble (looks like someone's hosting fee is due), and it's been that way for at least a month.

-- joshua