I'm glad I could help.lichien wrote:thank you josua.... i forgot to put cards into the stack manager when i want to create stack. i never find explanation about that.
Search found 79 matches
- 01 Oct 2014, 05:43
- Forum: Technical support
- Topic: how to create a stack of card!
- Replies: 4
- Views: 7121
- 30 Sep 2014, 03:56
- Forum: Technical support
- Topic: how to create a stack of card!
- Replies: 4
- Views: 7121
Re: how to create a stack of card!
hello how to make a stack of cards that can be opened in the stack manager to mix cards. I'm stacking the cards on top of each other, but that does'nt work. please help me. thanks :lol: See the poker gamebox for example code. Also this thread: http://www.zuntzu.com/forum/viewtopic.php?p=2634#2634 W...
- 28 Sep 2014, 02:47
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
- 28 Sep 2014, 00:54
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
- 28 Sep 2014, 00:39
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
- 27 Sep 2014, 20:14
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
- 22 Sep 2014, 23:15
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
I never go below 300dpi for maps, charts and cards, but I like to do counters at 1200 dpi whenever possible :wink: Let's not forget that compression is only useful for reducing disk storage space and download speed - once the graphics files are unpacked into RAM it's simply the number of pixels use...
- 22 Sep 2014, 02:46
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
I've verified that this makes the distance calculation via the "hidden" line of sight feature properly accurate now.dulcaoin wrote:300 dpi/ppibtrhoads wrote:What resolution are you using?
300dpi assets is brutal on memory, however. As expected, my module size has ballooned from about 50Mb to around 200Mb. :-/
- 22 Sep 2014, 01:42
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
- 21 Sep 2014, 16:09
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
Personally, I am flexible when it comes to box size. Some games have a lot of stuff in them and require larger sizes. Combat Commander Europe is 440 Mb and this is acceptable to me because it has a lot of stuff and it looks good. When I make my boxes I keep the images as small as possible while kee...
- 20 Sep 2014, 19:09
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
Personally, I am flexible when it comes to box size. Some games have a lot of stuff in them and require larger sizes. Combat Commander Europe is 440 Mb and this is acceptable to me because it has a lot of stuff and it looks good. When I make my boxes I keep the images as small as possible while kee...
- 18 Sep 2014, 22:32
- Forum: General discussion
- Topic: Wishlists
- Replies: 5
- Views: 6448
Translations added
I found in another thread that translators volunteered past the time Jerome was working on ZunTzu 1, and he had promised to put those (Polish, especially) into the build.
So I added that to the list.
So I added that to the list.
- 18 Sep 2014, 22:27
- Forum: General discussion
- Topic: What is generally the maximum acceptable gamebox size?
- Replies: 16
- Views: 14201
What is generally the maximum acceptable gamebox size?
Does anybody have an opinion on the largest a module/gamebox can be before the size becomes prohibitively large? Would you rather have crystal-clear game pieces, or a more acceptably sized download? For example, at 50MB, a module is pretty large, but not prohibitively so (I don't think). at 100MB, y...
- 16 Sep 2014, 16:25
- Forum: General discussion
- Topic: Am I the only one?
- Replies: 1
- Views: 4726
Am I the only one?
My first two modules (gameboxes, ugh) were made using ZT's TopLeft-BottomRight-Rows-Columns method for defining countersheet sections. I had to finagle with the edges to get the "best" divisions between counters as the program did the math to cut them out. It was never very precise, but us...
- 15 Sep 2014, 04:25
- Forum: Game boxes
- Topic: Fjords gamebox?
- Replies: 0
- Views: 5833
Fjords gamebox?
Anybody have a copy of this gamebox you could put up for download?
The site that usually hosts it seems to be having some trouble (looks like someone's hosting fee is due), and it's been that way for at least a month.
-- joshua
The site that usually hosts it seems to be having some trouble (looks like someone's hosting fee is due), and it's been that way for at least a month.
-- joshua