Many thanks for that. I thought I'd trawled through all the posts. It is one frustrating aspect of zuntzu that to do anything beyond the basics you have to sort through the trial and error of previous users questions and answers.
John
Search found 9 matches
- 18 Jul 2009, 09:38
- Forum: Game boxes
- Topic: Codes for player colours
- Replies: 2
- Views: 2037
- 17 Jul 2009, 15:38
- Forum: Game boxes
- Topic: Codes for player colours
- Replies: 2
- Views: 2037
Codes for player colours
Hi all, I was wondering what the hexadecimal codes are for each of the available players. If there are 4 players, each of their name boxes will (I presume) be in another colour, and as I'd like to create a card draw pile for each player using their colour the codes would be invaluable. Thanks in adv...
- 17 Jul 2009, 10:58
- Forum: Technical support
- Topic: Hidden maps
- Replies: 2
- Views: 2687
- 17 Jul 2009, 09:50
- Forum: Technical support
- Topic: Hidden maps
- Replies: 2
- Views: 2687
Hidden maps
Hi all,
Quick question, in this thread, Jerome mentions that...
John
Quick question, in this thread, Jerome mentions that...
How? What xml code would that be?Jerome wrote:...you can own a board and hide it from the other players.
John
- 16 Jul 2009, 08:49
- Forum: Game boxes
- Topic: More card woe...
- Replies: 1
- Views: 1991
Hi all, This is v1b3 of Mouseguard so far. It's very basic and shows how much needs to be done. The d6 dice pool system is as follows: blank = failure (1-3), wheel = success (4-5), mouse = success which may be exploded and rerolled (6). I'd like the conflict cards on the second tab only and I think ...
- 15 Jul 2009, 19:00
- Forum: Game boxes
- Topic: More card woe...
- Replies: 1
- Views: 1991
More card woe...
Hi all, Long time away, but am now working on a project using ZunTzu for tabletop roleplaying, and after my initial attempt I've come armed with a couple of questions. The game is Mouseguard and will work very well with cards for part of the conflict resolution. The GM secretly chooses three cards f...
- 01 May 2009, 20:19
- Forum: General discussion
- Topic: Chit pull system for wargames
- Replies: 1
- Views: 3383
Chit pull system for wargames
Hi all, Very new to this whole Zuntzu thing, but very impressed so far. After a few hiccups, I've managed to sort out a workable World at War gamebox, however, I'm having real problems getting my head around how to do a chit pull system. In WaW, each turn each player pulls a chit and whichever forma...
- 01 May 2009, 16:19
- Forum: Technical support
- Topic: Error of type XmlException...???
- Replies: 6
- Views: 4853
- 01 May 2009, 16:09
- Forum: Technical support
- Topic: Error of type XmlException...???
- Replies: 6
- Views: 4853