Search found 232 matches

by Bill Barrett
13 Nov 2021, 16:55
Forum: Technical support
Topic: Sizing maps when building a game box
Replies: 1
Views: 31

Re: Sizing maps when building a game box

Hi Dan, It looks like you're simply running out of memory by trying to load too many graphics files. Because ZT is a 32bit program it cannot load anything more than 2GB into memory. You will also need at least that much RAM on your video card. The dimensions of each file is irrelevant as long as you...
by Bill Barrett
13 Nov 2021, 01:37
Forum: Technical support
Topic: JPG, PNG, and GIF Maps
Replies: 3
Views: 36

Re: JPG, PNG, and GIF Maps

Hi Uhlan, Yes, GIFs are not recommended, but also please remember that JPEGs, PNGs etc. are simply disk compression formats and that their size (on disk) has no real bearing on the amount of RAM memory they will take up when loaded. I'm certain I can figure out any issues you might have (and your ma...
by Bill Barrett
05 Apr 2019, 23:51
Forum: Technical support
Topic: Error: "Data at the root level is invalid..."
Replies: 18
Views: 12859

Well then I'm puzzled too ;-)

Post your gamebox.xml file and your .ztg/.zts file and I'll take a look...
by Bill Barrett
05 Apr 2019, 19:58
Forum: Technical support
Topic: Error: "Data at the root level is invalid..."
Replies: 18
Views: 12859

Well I'm not sure (and a bit rusty!), but have you not simply tried creating a standard .zip folder using Windows?
by Bill Barrett
13 Oct 2017, 22:56
Forum: Technical support
Topic: Odd error message
Replies: 19
Views: 8901

I'd also be happy to take a look, and sure email would be fine...

Regards, Bill
by Bill Barrett
11 Oct 2017, 23:07
Forum: Technical support
Topic: Odd error message
Replies: 19
Views: 8901

Hi Pete,

Try changing the scenario-name in your .zts file from "All" to "ILF2.zts".

Regards, Bill.
by Bill Barrett
09 Oct 2017, 23:47
Forum: Technical support
Topic: Odd error message
Replies: 19
Views: 8901

A quick look suggests that your gamebox text is fine, can you post your scenario file?

Regards, Bill
by Bill Barrett
24 Nov 2016, 13:09
Forum: Technical support
Topic: Odd error
Replies: 7
Views: 4552

It's important to realise that it's the RAM capacity of your computer's graphics card that is the limit in ZunTzu - not system RAM. You should also be aware that the size of compressed files on disk is irrelevant - it's the number of pixels (at 32 bits each) the files contain when loaded and unpacke...
by Bill Barrett
24 Nov 2016, 00:02
Forum: Technical support
Topic: Odd error
Replies: 7
Views: 4552

More details needed...
by Bill Barrett
09 Sep 2016, 23:22
Forum: Technical support
Topic: Gameboxes that use encrypted jpg's no longer open
Replies: 5
Views: 4479

Yes, it works fine on my machine too (also Win10 upgraded from Win7).
by Bill Barrett
02 Sep 2016, 00:17
Forum: General discussion
Topic: Does anyone know what's going on with ZunTzu?
Replies: 4
Views: 3724

Well I'm still here (albeit less often than in the past) :D For a long time I've been working on some stuff that I hope you'll find encouraging and exciting, but it'd be foolish for me to get anyone's hopes up before I'm ready :wink: Time permitting (and let's face it - time is the most precious com...
by Bill Barrett
22 Jun 2015, 00:18
Forum: Technical support
Topic: ZunTzu on a Mac
Replies: 8
Views: 9099

Hi Luiz, Again, that sounds promising, but how much video RAM do you have allocated to it? Forget about the size of your gamebox on disk. JPEG compression (or any other type) is irrelevant when loading files into memory - it's the number of pixels that counts. Also, it doesn't matter how much system...
by Bill Barrett
12 Jun 2015, 23:06
Forum: Technical support
Topic: ZunTzu on a Mac
Replies: 8
Views: 9099

That sounds promising - thanks for letting us know :)

How well/smoothly does it run, and can it cope with the larger gameboxes?