Search found 42 matches
- 12 Jun 2011, 03:45
- Forum: Technical support
- Topic: Non-Clickable Alpha support
- Replies: 2
- Views: 2964
Sigh. You're right, of course. I never had this problem before, that I could remember, but it's been a short while since I had such odd-shaped components. My mask had a non-zero grayscale value in the background. Couldn't see it with your eyes, but the program, of course, knew it wasn't transparent....
- 11 Jun 2011, 15:54
- Forum: Technical support
- Topic: Non-Clickable Alpha support
- Replies: 2
- Views: 2964
Non-Clickable Alpha support
I'm currently designing a game with triangular pieces. Since piece definitions are rectangular or square, this leaves a lot of leftover territory that is masked off. All well and good, but when the pieces are in any sort of proximity, they snap to each other and, worse, the "alpha-ed out" ...
- 29 Aug 2010, 20:19
- Forum: Technical support
- Topic: Maximum dimensions
- Replies: 1
- Views: 2289
Maximum dimensions
Hello.
My most recent project is a card game that requires high-res art. The pixel array is pretty big (33 MB image file), but I treated it like other game boxes I've made. When I try to add the gamebox to the library, though, ZT hangs. Is the large dimension image file part of the problem?
My most recent project is a card game that requires high-res art. The pixel array is pretty big (33 MB image file), but I treated it like other game boxes I've made. When I try to add the gamebox to the library, though, ZT hangs. Is the large dimension image file part of the problem?
- 05 Mar 2010, 17:24
- Forum: General discussion
- Topic: ZunTzu's roadmap
- Replies: 44
- Views: 39742
I love Zun Tzu, but wonder if it's still a live project or not. Although I don't have any real ability to donate at the moment, I'm wondering if there's any way for the community members to contribute to the project to keep it moving forward. Not so much like in an open source sort of way, since I k...
- 19 May 2009, 14:11
- Forum: General discussion
- Topic: Chit pull system for wargames
- Replies: 1
- Views: 3370
- 29 Apr 2009, 15:41
- Forum: General discussion
- Topic: Trough the Adges
- Replies: 2
- Views: 3351
- 16 Apr 2009, 18:44
- Forum: General discussion
- Topic: ZunTzu's roadmap
- Replies: 44
- Views: 39742
- 16 Apr 2009, 12:54
- Forum: Technical support
- Topic: OutOfRangeException
- Replies: 2
- Views: 3011
- 15 Apr 2009, 04:09
- Forum: Technical support
- Topic: OutOfRangeException
- Replies: 2
- Views: 3011
OutOfRangeException
I was close to finishing my latest gamebox, and a tweak to my game-box.xml file now causes this error on open (which fails): Error of type IndexOtOfRangeException: Index was outside the bounds of the array. I checked my images, to see if I was designating pixels outside the image, or something like ...
- 14 Apr 2009, 18:46
- Forum: General discussion
- Topic: Back online after shutdown
- Replies: 6
- Views: 5224
- 28 Mar 2009, 18:45
- Forum: General discussion
- Topic: Selecting Multiple Counters
- Replies: 4
- Views: 4997
- 08 Feb 2009, 13:12
- Forum: General discussion
- Topic: Cards with non Anglo suites?
- Replies: 1
- Views: 3027
- 08 Feb 2009, 13:11
- Forum: General discussion
- Topic: Boards outside the gamebox?
- Replies: 1
- Views: 3058
- 08 Feb 2009, 13:10
- Forum: General discussion
- Topic: FEATURE REQUEST: Double Sided Terrain Pieces
- Replies: 7
- Views: 5153
- 08 Feb 2009, 13:08
- Forum: General discussion
- Topic: Handling Cards When Setting Up A Conflict of Heroes Scenario
- Replies: 4
- Views: 6389
Re: Handling Cards When Setting Up A Conflict of Heroes Scen
Q: Is there a way to stack the cards and move them as a stack, as you can with counters? A: Yes. Hover over the stack, and hit control. Trace over to the bottom-most card. click-drag the entire deck. Q: If I make a save game and rename it with a .zts extension, will that come up when I use the "...