Posted: 07 Oct 2014, 16:42
I looked at BG before TTS, and with the limited time I have, had to make an early call on whether I should pursue it.
My brief foray with it made me think it was too complicated, and the community seems tiny, so I did not spend too much effort with it.
Well, thats the impression I got. Maybe I should have asked on here first
In answer to your other points :
"I can see where you'd want that while editing. But resizing during play? Adding components out of thin air while playing? Hmm. Might be my focus (war games) speaking, but part of the play can be the component limits, using only what comes in the box."
This, and many other admin type features is 'host only'. But yes great for editing. Only used it 'live' when I ran out of markers for something.
"I'm curious: is there a way to roll dice without physically picking them up and casting them through visual space? Or is it ENTIRELY physics based? "
Physics based, Although, to prevent smashing things over, you can shuffle the dice (shake mouse) and just drop them. Like using a cup, shaking and upturning it sort of thing.
"(With respect) is this really fair? It would take a tremendous amount of time (outside of XML and ZT, admittedly) to chop up all my counter sheets into individual files"
I found an online site where you upload a jpg counter/card sheet, then tell it # rows and columns. I sends back a ZIP of individual jpgs based on the grid. Then, to create a card deck, there is a utility that you drop all these in and it formats then and exports a 'deck' job.
"It's a cool gimmick, but it's attracting "the wrong element," I fear. Lots of griefers. It's not the gimmick that bothers me, it's the kind of community it's attracting."
You cranky old curmudgeon you
I hope none of my posts give the impression I hate ZunTzu, or am a salesman for TTS. Truth be told I donated more money to ZT than TTS cost me to buy, and I have had hours and hours of fun in it. Just trying to relate my experience so far in case anyone else is looking at the product.
My brief foray with it made me think it was too complicated, and the community seems tiny, so I did not spend too much effort with it.
Well, thats the impression I got. Maybe I should have asked on here first
In answer to your other points :
"I can see where you'd want that while editing. But resizing during play? Adding components out of thin air while playing? Hmm. Might be my focus (war games) speaking, but part of the play can be the component limits, using only what comes in the box."
This, and many other admin type features is 'host only'. But yes great for editing. Only used it 'live' when I ran out of markers for something.
"I'm curious: is there a way to roll dice without physically picking them up and casting them through visual space? Or is it ENTIRELY physics based? "
Physics based, Although, to prevent smashing things over, you can shuffle the dice (shake mouse) and just drop them. Like using a cup, shaking and upturning it sort of thing.
"(With respect) is this really fair? It would take a tremendous amount of time (outside of XML and ZT, admittedly) to chop up all my counter sheets into individual files"
I found an online site where you upload a jpg counter/card sheet, then tell it # rows and columns. I sends back a ZIP of individual jpgs based on the grid. Then, to create a card deck, there is a utility that you drop all these in and it formats then and exports a 'deck' job.
"It's a cool gimmick, but it's attracting "the wrong element," I fear. Lots of griefers. It's not the gimmick that bothers me, it's the kind of community it's attracting."
You cranky old curmudgeon you
I hope none of my posts give the impression I hate ZunTzu, or am a salesman for TTS. Truth be told I donated more money to ZT than TTS cost me to buy, and I have had hours and hours of fun in it. Just trying to relate my experience so far in case anyone else is looking at the product.