Ive made a couple of game boxs. One of a small game in a mag. The map is only a 8.5 by 11 page, same for chart, and only some 40 double sided counters. Its called Assault on Sevastopol. It works I can play it but...
It came out as a 37.6 meg game box! The Third Reich game box was only 8 meg...
I did a game box for the SPI Blue n Grey Chickamauga Quad game, that came out tipping the scales a whopping 103.7 megs! how can I ever hope to mail these off for opponents to try out!
How do you keep the game box sizes down to a manageable size?
making game boxs
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- Bill Barrett
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- Joined: 25 May 2008, 13:25
Thank you for your response!
Yea, all the components are, haven't tried those other things. After I look them up to learn what they are, Ill try em out. Once I connect with someone does the file the host opens get loaded into the other computer or does the person connecting have to pre-load up the game module?
Yea, all the components are, haven't tried those other things. After I look them up to learn what they are, Ill try em out. Once I connect with someone does the file the host opens get loaded into the other computer or does the person connecting have to pre-load up the game module?
- Bill Barrett
- 231
- Posts: 351
- Joined: 25 May 2008, 13:25
game boxs
OK so it has to be on the other computer, the game wont transfer it over to the other computer from the host computer then?Bill Barrett wrote:Yes, as long as both players have exactly the same gameboxes in their libraries. As soon as the host player loads his, the other player's will auto load.
- Bill Barrett
- 231
- Posts: 351
- Joined: 25 May 2008, 13:25