|
<?xml version="1.0" encoding="windows-1252"?>
<game-box name="Island of Death" description="Avalanche" copyright="Avalanche, 2009" startup-scenario="Basic.zts"> <map name="Iodmap" image-file="Islandofdeathmap.jpg" resolution="150 dpi" /> <map name="Turnchart" image-file="Turnchart.jpg" resolution="150 dpi" /> <map name="CRT" image-file="Crt.jpg" resolution="150 dpi" /> <map name="CRT Artillery" image-file="Crtart.jpg" resolution="150 dpi" /> <map name="TEC" image-file="Tec.jpg" resolution="150 dpi" /> <map name="Planning map" image-file="Planningmap.jpg" resolution="150 dpi" /> <map name="Drop Landing Charts" image-file="Droplanding.jpg" resolution="150 dpi" /> <dice-hand type="D6"> <dice count="3" color="ffffff" pips="000000" /> </dice-hand> <counter-sheet name="Islandofdeath1" front-image-file="Counters1.jpg" front-resolution="150 dpi" back-image-file="Counters12.jpg" back-resolution="150 dpi"> <counter-section rows="2" columns="10" front-left="9" front-top="14" front-right="384" front-bottom="88" back-left="422" back-top="14" back-right="797" back-bottom="90" /> <counter-section rows="2" columns="10" front-left="9" front-top="98" front-right="384" front-bottom="172" back-left="422" back-top="100" back-right="797" back-bottom="172" /> <counter-section rows="2" columns="10" front-left="9" front-top="184" front-right="384" front-bottom="258" back-left="422" back-top="184" back-right="797" back-bottom="258" /> <counter-section rows="2" columns="10" front-left="9" front-top="270" front-right="384" front-bottom="342" back-left="422" back-top="268" back-right="797" back-bottom="342" /> <counter-section rows="2" columns="10" front-left="9" front-top="352" front-right="384" front-bottom="426" back-left="422" back-top="353" back-right="797" back-bottom="426" /> <counter-section rows="2" columns="10" front-left="9" front-top="436" front-right="384" front-bottom="509" back-left="422" back-top="436" back-right="797" back-bottom="512" /> <counter-section rows="2" columns="10" front-left="9" front-top="522" front-right="384" front-bottom="595" back-left="422" back-top="522" back-right="797" back-bottom="596" /> <counter-section rows="2" columns="10" front-left="421" front-top="14" front-right="796" front-bottom="88" back-left="12" back-top="14" back-right="386" back-bottom="90" /> <counter-section rows="2" columns="10" front-left="421" front-top="98" front-right="796" front-bottom="172" back-left="12" back-top="100" back-right="386" back-bottom="172" /> <counter-section rows="2" columns="10" front-left="421" front-top="194" front-right="796" front-bottom="258" back-left="12" back-top="184" back-right="386" back-bottom="258" /> <counter-section rows="2" columns="10" front-left="421" front-top="270" front-right="796" front-bottom="342" back-left="12" back-top="268" back-right="386" back-bottom="342" /> <counter-section rows="2" columns="10" front-left="421" front-top="352" front-right="796" front-bottom="426" back-left="12" back-top="353" back-right="386" back-bottom="426" /> <counter-section rows="2" columns="10" front-left="421" front-top="436" front-right="796" front-bottom="509" back-left="12" back-top="436" back-right="386" back-bottom="512" /> <counter-section rows="2" columns="10" front-left="421" front-top="522" front-right="796" front-bottom="595" back-left="12" back-top="522" back-right="386" back-bottom="596" /> </counter-sheet> <counter-sheet name="Islandofdeath2" front-image-file="Counters2.jpg" front-resolution="150 dpi" back-image-file="Counters22.jpg" back-resolution="150 dpi"> <counter-section rows="2" columns="10" front-left="18" front-top="2" front-right="394" front-bottom="76" back-left="20" back-top="1" back-right="396" back-bottom="70" /> <counter-section rows="2" columns="10" front-left="18" front-top="86" front-right="394" front-bottom="160" back-left="20" back-top="86" back-right="396" back-bottom="154" /> <counter-section rows="2" columns="10" front-left="18" front-top="170" front-right="394" front-bottom="243" back-left="20" back-top="169" back-right="396" back-bottom="238" /> <counter-section rows="2" columns="10" front-left="18" front-top="254" front-right="394" front-bottom="327" back-left="20" back-top="256" back-right="396" back-bottom="322" /> <counter-section rows="2" columns="10" front-left="18" front-top="338" front-right="394" front-bottom="411" back-left="20" back-top="337" back-right="396" back-bottom="407" /> </counter-sheet> </game-box> |
|
<?xml version="1.0" encoding="windows-1252"?>
<game-box name="Island of Death" description="Avalanche" copyright="Avalanche, 2009" > <Layout board="Iodmap" image-file="Islandofdeathmap150b.jpg" resolution="150 dpi" /> <Layout board="Turnchart" image-file="Turnchart.jpg" resolution="150 dpi" /> <Layout board="CRT" image-file="Crt.jpg" resolution="150 dpi" /> <Layout board="CRT Artillery" image-file="Crtart.jpg" resolution="150 dpi" /> <Layout board="TEC" image-file="Tec.jpg" resolution="150 dpi" /> <Layout board="Planning map" image-file="Planningmap.jpg" resolution="150 dpi" /> <Layout board="Drop Landing Charts" image-file="Droplanding.jpg" resolution="150 dpi" /> </game> |
|
<?xml version="1.0" encoding="Windows-1252" standalone="yes"?>
<game game-box="Island of Death" scenario-name="Avalanche" scenario-description="Setup" scenario-copyright="Avalanche, 2009"> <Layout board="Iodmap" /> <Layout board="Turnchart" /> <Layout board="CRT" /> <Layout board="CRT Artillery" /> <Layout board="TEC" /> <Layout board="Planning map" /> <Layout board="Drop Landing Charts" /> </game> |
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<?xml version="1.0" encoding="windows-1252"?>
<game-box name="Island of Death" description="Avalanche" copyright="Avalanche, 2009" startup-scenario="Basic.zts"> <map name="Iodmap" image-file="Mapiod.jpg" resolution="150 dpi" /> <map name="Turnchart" image-file="Turnchart.jpg" resolution="150 dpi" /> <map name="CRT" image-file="Crt.jpg" resolution="150 dpi" /> <map name="Artillery CRT" image-file="Artcrt.jpg" resolution="150 dpi" /> <map name="TEC" image-file="Tec.jpg" resolution="150 dpi" /> <map name="Planning map" image-file="Planmap.jpg" resolution="150 dpi" /> <map name="Drop Landing Charts" image-file="Dropl.jpg" resolution="150 dpi" /> <dice-hand type="D6"> <dice count="3" color="ffffff" pips="000000" /> </dice-hand> <counter-sheet name="Sheet1" front-image-file="Counters1.jpg" front-resolution="150 dpi" back-image-file="Counters12.jpg" back-resolution="150 dpi"> <counter-section rows="2" columns="10" front-left="9" front-top="14" front-right="384" front-bottom="88" back-left="422" back-top="14" back-right="797" back-bottom="90" /> <counter-section rows="2" columns="10" front-left="9" front-top="98" front-right="384" front-bottom="172" back-left="422" back-top="100" back-right="797" back-bottom="172" /> <counter-section rows="2" columns="10" front-left="9" front-top="184" front-right="384" front-bottom="258" back-left="422" back-top="184" back-right="797" back-bottom="258" /> <counter-section rows="2" columns="10" front-left="9" front-top="270" front-right="384" front-bottom="342" back-left="422" back-top="268" back-right="797" back-bottom="342" /> <counter-section rows="2" columns="10" front-left="9" front-top="352" front-right="384" front-bottom="426" back-left="422" back-top="353" back-right="797" back-bottom="426" /> <counter-section rows="2" columns="10" front-left="9" front-top="436" front-right="384" front-bottom="509" back-left="422" back-top="436" back-right="797" back-bottom="512" /> <counter-section rows="2" columns="10" front-left="9" front-top="522" front-right="384" front-bottom="595" back-left="422" back-top="522" back-right="797" back-bottom="596" /> <counter-section rows="2" columns="10" front-left="421" front-top="14" front-right="796" front-bottom="88" back-left="12" back-top="14" back-right="386" back-bottom="90" /> <counter-section rows="2" columns="10" front-left="421" front-top="98" front-right="796" front-bottom="172" back-left="12" back-top="100" back-right="386" back-bottom="172" /> <counter-section rows="2" columns="10" front-left="421" front-top="194" front-right="796" front-bottom="258" back-left="12" back-top="184" back-right="386" back-bottom="258" /> <counter-section rows="2" columns="10" front-left="421" front-top="270" front-right="796" front-bottom="342" back-left="12" back-top="268" back-right="386" back-bottom="342" /> <counter-section rows="2" columns="10" front-left="421" front-top="352" front-right="796" front-bottom="426" back-left="12" back-top="353" back-right="386" back-bottom="426" /> <counter-section rows="2" columns="10" front-left="421" front-top="436" front-right="796" front-bottom="509" back-left="12" back-top="436" back-right="386" back-bottom="512" /> <counter-section rows="2" columns="10" front-left="421" front-top="522" front-right="796" front-bottom="595" back-left="12" back-top="522" back-right="386" back-bottom="596" /> </counter-sheet> <counter-sheet name="Sheet2" front-image-file="Counters2.jpg" front-resolution="150 dpi" back-image-file="Counters22.jpg" back-resolution="150 dpi"> <counter-section rows="2" columns="10" front-left="18" front-top="2" front-right="394" front-bottom="76" back-left="20" back-top="1" back-right="396" back-bottom="70" /> <counter-section rows="2" columns="10" front-left="18" front-top="86" front-right="394" front-bottom="160" back-left="20" back-top="86" back-right="396" back-bottom="154" /> <counter-section rows="2" columns="10" front-left="18" front-top="170" front-right="394" front-bottom="243" back-left="20" back-top="169" back-right="396" back-bottom="238" /> <counter-section rows="2" columns="10" front-left="18" front-top="254" front-right="394" front-bottom="327" back-left="20" back-top="256" back-right="396" back-bottom="322" /> <counter-section rows="2" columns="10" front-left="18" front-top="338" front-right="394" front-bottom="411" back-left="20" back-top="337" back-right="396" back-bottom="407" /> </counter-sheet> </game-box> |
|
<?xml version="1.0" encoding="windows-1252" standalone="yes"?>
<game game-box name="Island of Death" scenario-name="Avalanche" scenario-description="Setup" scenario-copyright="Avalanche, 2009"> <Layout board="Iodmap" /> <Layout board="Turnchart" /> <Layout board="CRT" " /> <Layout board="Artillery CRT" /> <Layout board="TEC" /> <Layout board="Planning map" /> <Layout board="Drop Landing Charts" /> </game> |
| Error of type IndexOutOfRamgeException: Index was outside the bounds of the array. |
|
<?xml version="1.0" encoding="Windows-1252"?>
<game-box name="Island of Death" description="Invasion of Malta" copyright="Avalanche, 2009" startup-scenario="Basic.zts"> <dice-hand type="D6"> <dice count="3" color="ffffff" pips="000000" /> </dice-hand> <map name="Iodmap" image-file="Mapiod.jpg" resolution="300 dpi" /> <map name="Turnchart" image-file="Turnc.jpg" resolution="150 dpi" /> <map name="Combat RT" image-file="Crt.jpg" resolution="150 dpi" /> <map name="Artillery CRT" image-file="Artcrt.jpg" resolution="150 dpi" /> <map name="TEC" image-file="Tecs.jpg" resolution="150 dpi" /> <map name="Planning map" image-file="Planmap.jpg" resolution="150 dpi" /> <map name="Drop Landing Charts" image-file="Dropl.jpg" resolution="150 dpi" /> <counter-sheet name="Sheet-1" front-image-file="Counters1.jpg" front-resolution="150 dpi" back-image-file="Counters-12.jpg" back-resolution="150 dpi"> <counter-section rows="2" columns="10" front-left="9" front-top="14" front-right="384" front-bottom="88" back-left="422" back-top="14" back-right="797" back-bottom="90" /> <counter-section rows="2" columns="10" front-left="9" front-top="98" front-right="384" front-bottom="172" back-left="422" back-top="100" back-right="797" back-bottom="172" /> <counter-section rows="2" columns="10" front-left="9" front-top="184" front-right="384" front-bottom="258" back-left="422" back-top="184" back-right="797" back-bottom="258" /> <counter-section rows="2" columns="10" front-left="9" front-top="270" front-right="384" front-bottom="342" back-left="422" back-top="268" back-right="797" back-bottom="342" /> <counter-section rows="2" columns="10" front-left="9" front-top="352" front-right="384" front-bottom="426" back-left="422" back-top="353" back-right="797" back-bottom="426" /> <counter-section rows="2" columns="10" front-left="9" front-top="436" front-right="384" front-bottom="509" back-left="422" back-top="436" back-right="797" back-bottom="512" /> <counter-section rows="2" columns="10" front-left="9" front-top="522" front-right="384" front-bottom="595" back-left="422" back-top="522" back-right="797" back-bottom="596" /> <counter-section rows="2" columns="10" front-left="421" front-top="14" front-right="796" front-bottom="88" back-left="12" back-top="14" back-right="386" back-bottom="90" /> <counter-section rows="2" columns="10" front-left="421" front-top="98" front-right="796" front-bottom="172" back-left="12" back-top="100" back-right="386" back-bottom="172" /> <counter-section rows="2" columns="10" front-left="421" front-top="194" front-right="796" front-bottom="258" back-left="12" back-top="184" back-right="386" back-bottom="258" /> <counter-section rows="2" columns="10" front-left="421" front-top="270" front-right="796" front-bottom="342" back-left="12" back-top="268" back-right="386" back-bottom="342" /> <counter-section rows="2" columns="10" front-left="421" front-top="352" front-right="796" front-bottom="426" back-left="12" back-top="353" back-right="386" back-bottom="426" /> <counter-section rows="2" columns="10" front-left="421" front-top="436" front-right="796" front-bottom="509" back-left="12" back-top="436" back-right="386" back-bottom="512" /> <counter-section rows="2" columns="10" front-left="421" front-top="522" front-right="796" front-bottom="595" back-left="12" back-top="522" back-right="386" back-bottom="596" /> </counter-sheet> <counter-sheet name="Sheet-2" front-image-file="Counters2.jpg" front-resolution="150 dpi" back-image-file="Counters-22.jpg" back-resolution="150 dpi"> <counter-section rows="2" columns="10" front-left="18" front-top="2" front-right="394" front-bottom="76" back-left="20" back-top="1" back-right="396" back-bottom="70" /> <counter-section rows="2" columns="10" front-left="18" front-top="86" front-right="394" front-bottom="160" back-left="20" back-top="86" back-right="396" back-bottom="154" /> <counter-section rows="2" columns="10" front-left="18" front-top="170" front-right="394" front-bottom="243" back-left="20" back-top="169" back-right="396" back-bottom="238" /> <counter-section rows="2" columns="10" front-left="18" front-top="254" front-right="394" front-bottom="327" back-left="20" back-top="256" back-right="396" back-bottom="322" /> <counter-section rows="2" columns="10" front-left="18" front-top="338" front-right="394" front-bottom="411" back-left="20" back-top="337" back-right="396" back-bottom="407" /> </counter-sheet> </game-box> |
|
<?xml version="1.0" encoding="windows-1252" standalone="yes"?>
<game game-box="Island of Death" scenario-name="Campaign" scenario-description="Setup" scenario-copyright="Avalanche, 2009"> <Layout board="Iodmap" /> <Layout board="Turnchart" /> <Layout board="Combat RT" /> <Layout board="Artillery CRT" /> <Layout board="TEC" /> <Layout board="Planning map" /> <Layout board="Drop Landing Charts" /> <Layout board="Sheet-1" /> <Layout board="Sheet-2" /> </game> |
|
<?xml version="1.0" encoding="Windows-1252" ?>
<game-box name="Island of Death" description="Invasion of Malta" copyright="Avalanche, 2009" startup-scenario="Basic.zts"> <dice-hand type="D6"> <dice count="3" color="ffffff" pips="000000" /> </dice-hand> <map name="Iodmap" image-file="Mapiod.jpg" resolution="300 dpi" /> <counter-sheet name="Sheet-1" front-image-file="Counters1.jpg" front-resolution="300 dpi" back-image-file="Counters-12.jpg" back-resolution="300 dpi" > <counter-section rows="2" columns="10" front-left="34" front-top="52" front-right="1534" front-bottom="352" back-left="1686" back-top="56" back-right="3184" back-bottom="361" /> <counter-section rows="2" columns="10" front-left="34" front-top="392" front-right="1534" front-bottom="688" back-left="1687" back-top="398" back-right="3180" back-bottom="693" /> <counter-section rows="2" columns="10" front-left="34" front-top="730" front-right="1534" front-bottom="1030" back-left="1682" back-top="734" back-right="3180" back-bottom="1034" /> <counter-section rows="2" columns="10" front-left="34" front-top="1070" front-right="1534" front-bottom="1366" back-left="1682" back-top="1070" back-right="3180" back-bottom="1368" /> <counter-section rows="2" columns="10" front-left="32" front-top="1408" front-right="1532" front-bottom="1706" back-left="1684" back-top="1408" back-right="3178" back-bottom="1706" /> <counter-section rows="2" columns="10" front-left="30" front-top="1744" front-right="1532" front-bottom="2042" back-left="1682" back-top="1746" back-right="3178" back-bottom="2048" /> <counter-section rows="2" columns="10" front-left="36" front-top="2086" front-right="1530" front-bottom="2384" back-left="1678" back-top="2086" back-right="3178" back-bottom="2390" /> <counter-section rows="2" columns="10" front-left="1682" front-top="58" front-right="3180" front-bottom="356" back-left="38" back-top="46" back-right="1534" back-bottom="348" /> <counter-section rows="2" columns="10" front-left="1682" front-top="400" front-right="3188" front-bottom="692" back-left="34" back-top="388" back-right="1534" back-bottom="686" /> <counter-section rows="2" columns="10" front-left="1682" front-top="736" front-right="3184" front-bottom="1028" back-left="34" back-top="732" back-right="1534" back-bottom="1030" /> <counter-section rows="2" columns="10" front-left="1682" front-top="1072" front-right="3180" front-bottom="1372" back-left="34" back-top="1072" back-right="1534" back-bottom="1364" /> <counter-section rows="2" columns="10" front-left="1682" front-top="1410" front-right="3180" front-bottom="1708" back-left="28" back-top="1402" back-right="1528" back-bottom="1704" /> <counter-section rows="2" columns="10" front-left="1682" front-top="1750" front-right="3180" front-bottom="2048" back-left="28" back-top="1742" back-right="1532" back-bottom="2042" /> <counter-section rows="2" columns="10" front-left="1682" front-top="2090" front-right="3176" front-bottom="2388" back-left="30" back-top="2087" back-right="1532" back-bottom="2382" /> </counter-sheet> <counter-sheet name="Sheet-2" front-image-file="Counters2.jpg" front-resolution="300 dpi" back-image-file="Counters-22.jpg" back-resolution="300 dpi" > <counter-section rows="2" columns="10" front-left="57" front-top="20" front-right="1556" front-bottom="324" back-left="52" back-top="28" back-right="1550" back-bottom="318" /> <counter-section rows="2" columns="10" front-left="56" front-top="356" front-right="1552" front-bottom="662" back-left="54" back-top="369" back-right="1550" back-bottom="654" /> <counter-section rows="2" columns="10" front-left="52" front-top="692" front-right="1548" front-bottom="998" back-left="54" back-top="702" back-right="1552" back-bottom="992" /> <counter-section rows="2" columns="10" front-left="50" front-top="1028" front-right="1544" front-bottom="1332" back-left="54" back-top="1036" back-right="1554" back-bottom="1326" /> <counter-section rows="2" columns="10" front-left="46" front-top="1365" front-right="1540" front-bottom="1670" back-left="57" back-top="1370" back-right="1554" back-bottom="1670" /> </counter-sheet> <map name="Turnchart" image-file="Turnc.jpg" resolution="150 dpi" /> <map name="Combat RT" image-file="Crt.jpg" resolution="150 dpi" /> <map name="Artillery CRT" image-file="Artcrt.jpg" resolution="150 dpi" /> <map name="TEC" image-file="Tecs.jpg" resolution="150 dpi" /> <map name="Planning map" image-file="Planmap.jpg" resolution="150 dpi" /> <map name="Drop Landing Charts" image-file="Dropl.jpg" resolution="150 dpi" /> </game-box> |
|
<?xml version="1.0" encoding="windows-1252" ?>
<game game-box="Island of Death" scenario-name="Campaign" scenario-description="Invasion of Malta" scenario-copyright="Avalanche, 2009"> <Layout board="Iodmap" /> <Layout board="Turnchart" /> <Layout board="Combat RT" /> <Layout board="Artillery CRT" /> <Layout board="TEC" /> <Layout board="Planning map" /> <Layout board="Drop Landing Charts" /> <Layout board="Sheet-1" /> <Layout board="Sheet-2" /> </game> |
| stevecq wrote: | ||
| Also when using Notepad to exit what encoding should I choose, I currently use "ansi" | ||
| encoding="Windows-1252" |
| encoding="UTF-8" |