| bggames01 wrote: | ||
| It is not the technology that makes it easy to use, it's the design. On the other hand, no matter how horrible the interface, if it has the features people want they will still come to it (VASSAL). | ||
| bggames01 wrote: | ||
| What is the plan B if your proof of concept(s) show Silverlight can't do it? | ||
| bggames01 wrote: | ||
| If I understand point 2 correctly, the actual games are still peer-to-peer, and the ZunTzu server will simply keep a list of open clients? So NAT/firewalls will still be a problem to play even though it's a web app? | ||
| bggames01 wrote: | ||
| Will it be possible to, for example, play solo offline without the ZunTzu server? | ||
| bggames01 wrote: | ||
| Is the idea still to have the community develop gameboxes? Or is the goal to make ZunTzu a platform for commercial gaming? Who will make those gameboxes that will require a license? Have you been in negotiation with publishers? | ||
| bggames01 wrote: | ||
| If you can get cross-platform voice chat working through a web app, than cool, but I wouldn't make it a priority. First make sure it has proper text chat (not the buggy feature-starved chat ZunTzu currently has). | ||
| bggames01 wrote: | ||
| The problems with chat are (unless I missed something): | ||