Search found 12 matches
- 21 May 2008, 12:19
- Forum: Technical support
- Topic: Few Questions and Thoughts
- Replies: 5
- Views: 4243
- 10 Apr 2008, 11:40
- Forum: Technical support
- Topic: Connection issues
- Replies: 3
- Views: 3724
- 09 Apr 2008, 16:17
- Forum: General discussion
- Topic: Player colors
- Replies: 6
- Views: 8129
- 09 Apr 2008, 10:56
- Forum: Technical support
- Topic: Connection issues
- Replies: 3
- Views: 3724
Connection issues
I tried to host a game last night for four other players and all four players, when trying to connect to the game, got the message "Connection failed. The requested connection has timed out". What was particularly weird was that just the other day, I had hosted a game and one of the other ...
- 09 Apr 2008, 03:20
- Forum: General discussion
- Topic: Player colors
- Replies: 6
- Views: 8129
- 08 Apr 2008, 18:58
- Forum: General discussion
- Topic: Player colors
- Replies: 6
- Views: 8129
Thanks Jerome. Actually, I'm fine with how it works currently, I was just wondering if you or someone could tell me what colors will be assigned as players join (I've never played a game with more than 2 players so far!) That way, I can modify my gamebox so that the player pieces in my gamebox match...
- 08 Apr 2008, 13:04
- Forum: General discussion
- Topic: Player colors
- Replies: 6
- Views: 8129
Player colors
I am using Zun Tzu to playtest prototypes of games I am designing, and realized it would be straightforward to match the color of the playing pieces to the colors that Zun Tzu assigns to players as they log in, for ease of play (ie, it's much easier to remember that "Jeff, whose name panel is y...
- 11 Feb 2008, 20:24
- Forum: General discussion
- Topic: New (?) feature -- shuffling a 2D array
- Replies: 2
- Views: 2889
As I thought about it more, it occurs to me that since you're essentially only modifying the counterID that goes with each set of coordinates, one could create a program independent of ZunTzu that would simply manipulate the text of the .ztg or .zts file directly; it would find the list of component...
- 11 Feb 2008, 20:14
- Forum: General discussion
- Topic: Great tool for game design!
- Replies: 3
- Views: 3456
Re: Great tool for game design!
After small changes (to an image file for instance) you can hack the file by opening it in Notepad and by changing the value of the "hash" field. It is the unique "signature" of your game box. If you have added (or removed) counters, the file can still be hacked but it's more di...
- 11 Feb 2008, 14:18
- Forum: General discussion
- Topic: New (?) feature -- shuffling a 2D array
- Replies: 2
- Views: 2889
New (?) feature -- shuffling a 2D array
I don't know whether ZunTzu can already do this or not, but I haven't been able to figure it out yet so I'm assuming it can't -- please let me know if I'm wrong! In some games (especially Euros), the board is made up with a grid of tiles (the most famous example is Settlers of Catan, but others incl...
- 11 Feb 2008, 14:03
- Forum: General discussion
- Topic: Great tool for game design!
- Replies: 3
- Views: 3456
Expanding on my previous thought, it appears that any change to the game box makes existing saved games unusable. To test this, I changed the .ztb gamebox file back to a .zip, placed a new Icon file into the .zip archive (the Icon was identical to the one that was being overwritten), then changed th...
- 11 Feb 2008, 02:27
- Forum: General discussion
- Topic: Great tool for game design!
- Replies: 3
- Views: 3456
Great tool for game design!
I am a member of an internet discussion forum for amateur game designers (www.bgdf.com), and we have been discussing for years how great it would be to have an application that would allow us to playtest games over the internet. ZunTzu is exactly what we have been looking for. I am very, very impres...